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THE COACH

The Euchre Table
Twenty-four cards, five tricks, and two jacks that are worth more than the aces. Your partner sits across from you and their tricks are yours.

The table

Who you're playing

They differ in what they can do, not in how carefully they do it.

House rules

Euchre is the most argued-about card game there is, and every basement in the Midwest plays it slightly differently.

Colours & pace

Four phones, one table

How it's played

Euchre takes ten minutes to learn and one rule to get wrong forever. That rule is first.

1 ยท The bowers, and the one that moves

The jack of the trump suit is the right bower โ€” the highest card in the pack, above the ace. The other jack of the same colour is the left bower, second highest.

And the left bower stops being its own suit. With spades as trump, the jack of clubs is a spade. It is led as a spade, it must be followed as a spade, and somebody holding the jack of clubs and no other clubs is void in clubs. This table moves it physically into your trump group so you can see it, because getting this wrong is how everybody loses their first ten hands.

2 ยท The bidding

Twenty-four cards: nine up to ace. Five each, four left over, and the top one turned face up. Going round from the dealer's left, each player may order it up โ€” that suit becomes trump and the dealer picks the card up and discards something. If all four pass, the card is turned down and a second round goes by in which anybody may name any other suit.

If everybody passes twice, this table sticks the dealer: they must name something. It is a better game โ€” nobody gets to sit out a hand โ€” and it can be turned off in the house rules.

3 ยท What calling costs you

Whoever fixes trump is the maker, and their side must take three of the five tricks. Three or four is a point; all five is two. Fail, and you are euchred โ€” the other side takes two, which is why calling on a thin hand is a real decision and not a free one.

4 ยท Counting your hand

The right bower is worth about a trick and a half. The left about a trick. An off-suit ace about half. And here is the one people miss: a void in a side suit is worth nearly as much as an ace, because it means you can trump the second round of that suit. Three small trumps beat two big ones โ€” length beats height, because the third trump is still a trump when everybody else has run out.

Add it up. If it comes to three, call. And remember that ordering it up hands the card to whoever is dealing: giving an opponent the right bower to gain yourself a queen loses the hand before it is played.

5 ยท Playing with a partner

The single most common mistake at any euchre table is overtaking your own partner. If they are winning the trick, the trick is already yours โ€” throw your worst card away instead of spending a good one on it. The only reason to take it off them is if somebody behind you can still take it off them.

If you called it, lead trump. Every trump you pull out of their hands is one that cannot beat your aces later.

6 ยท Going alone

The maker may play without their partner, who lays their cards down and sits out. All five alone is four points โ€” the only way to score four, and the reason a hand with both bowers is worth the risk.

Four phones

One phone is the table and reads out four letters; the others type them. Every phone is sent only its own hand โ€” including your partner's, which is not shared with you, because euchre partners are not allowed to see each other's cards and a leak to your partner is a leak to the person best placed to use it.